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- Order number: 541034
- EAN: 4002051620486
- Manufacturer product ID: 620486
- advice: ATTENTION! only for use by children aged 8 years or older. Instructions for parents are included and must be followed.
Bring physics to life!
Become a Monster Maker
Create monster eggs, hatch them and take care of your own monster creations.
Use the Sensor Pods to determine what your monsters look like. If you measure a cold value with the e.g. temperature sensor, your monster will get a long fur. The Sound Sensor and Light Sensor affect other characteristics of your monster. In this way, your real environment merges with the monsters in the game.
Create and collect a wide variety of monsters by combining different readings over and over again. Of course, you can also use your Sensor Pods as a mobile lab. Measure what you want with them, when and where you want it. The lab mode offers you the additional possibility to make long-term and live measurements
Learning has never felt so much like playing.
In Monster Maker, kids use three sensor balls to take physical readings from the real world and transfer them into an app game. There, monsters with the most diverse characteristics are created. If the temperature was low when measuring, the monster has long fur. The sound and light sensors influence completely different characteristics and so many new creatures quickly cavort in the game world. It's clear that children are constantly reaching for the sensors, taking care of their monsters, playing with them and developing a feeling for physical units of measurement.
Winner of the children's software prize "Tommi 2018" in the category "Electronic Toys
The experiment kit "Monster Maker" from the KOSMOS publishing house wins the children's software prize "Tommi 2018" in the category "Electronic Toys". After the experiment kit had already convinced a jury of experts, it had to pass the strict test of a children's jury.
The conclusion: "Such an experimental game should also be available at school." The award ceremony took place at the Frankfurt Book Fair with patroness Dr. Franziska Giffey, Federal Minister for Family Affairs, Senior Citizens, Women and Youth.
With the KOSMOS experiment kit "Monster Maker", monster fans aged eight years and older explore their real environment and reproduce it in a digital game. How does it work? Using different sensor balls for temperature, sound and light, they take different physical measurements from their environment and transfer them into a digital app game. There, the measurements are used to create cool monsters with a wide variety of characteristics. In this way, the young researchers develop a concrete idea of physical units of measurement.
The reason given by the children's jury: "Monster Maker" wins third place at TOMMI in the electronic toy category because experiments and monsters are a good mix. It is great fun to "capture" values for volume, brightness and temperature with measuring balls. With these values you can emboss monster eggs, place them on islands and then colour them. If the monsters are fed, two monsters get one egg to hatch. There should also be an experimental game like this in school. (Source: Press release Kosmos-Verlag)
The Fun FactorCreating monster eggs, hatching them and giving them a home in the world of Sensoria - great fun for children and a great motivation to play the game again and again and indirectly also to deal with physics.
To bring a new creature to life in the monster world of Sensoria, the children measure light, volume and temperature with the help of three sensors (the Sensor-Pots) and transfer this data to the app.
The process starts immediately and you can watch with excitement as a new monster hatches from the egg. But what will it look like?
Very simple: The children determine that themselves with their Sensor-Pods! For example, if they measure a cold value with the temperature sensor, the monster will get a long fur. When it's warm, it gets long.
The sound sensor determines the size of the ears and the light sensor in turn influences completely different characteristics of the monster and can make it glow, for example.
The learning factorAlmost without noticing it, the children deal with units of measurement, environmental influences and physical properties. This is because, in addition to the random principle of egg incubation, the app also repeatedly presents concrete tasks.
For example, the monsters have to be provided with food, which is only created when certain measured values are combined. And then you ask yourself the question: How cold are 12 degrees and how do I get this temperature on a hot summer day?
In addition to the story mode, the app offers even more possibilities for experimentation! With a separate measuring mode, children can explore their environment freely and use the sensors for measurements independently of the game. This mode also offers the functions long-term measurement and real-time measurement. All data can also be exported from the app and processed further.
Comprehensive service for long-lasting funKosmos offers high quality products that provide new insights over a long period of time, promote creativity and stand for intelligent entertainment. The KOSMOS customer service is happy to help with possible problems and supplies spare parts.
The customer service is also available for questions and the wish for further information. KOSMOS products are developed and intensively tested according to high educational and safety standards. The KOSMOS customer and spare parts service is the right contact person for all concerns regarding the products.
- Innovation: Exploring your own world and transferring it into the digital game - this is how experimenting works today
- With the readings of the temperature, sound and light sensors, always bring new monsters to life in the free app
- Three sensor balls measure physical values from the real environment
- Playful learning effect: Physical measured values are conveyed in a child-oriented manner
- Recommended age: from 8 years
|Altersgruppe:||ab 8 Jahren|
|Shipping weight:||0,765 kg|
Manufacturer contact : Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstrasse 5-7, 70184 Stuttgart
Franckh-Kosmos Verlags-GmbH & Co. KG (formerly Franckh'sche Verlagshandlung, W. Keller & Co.) is the name of a Stuttgart-based publishing house, which has made a name for itself through nature guides, guides, technical, children's and youth books and experiment boxes Has. The company is also active as a game publisher. One of the most famous titles in the game program is "The Settlers of Catan".
The publishing history
1822: Johann Friedrich Franckh founds the Franckhsche Verlagsbuchhandlung. Initially, the publishing program was characterized by literary writers such as Wilhelm Hauff, whose fairy tales, such as "The Cold Heart" or "Dwarf Nose", and folk songs are still known today.
1893: Walter Keller and Euchar Nehmann take over the publishing house
With the rapid development of the natural sciences, the focus of the publishing house changed at the end of the 19th century. Under the motto "Understanding Science", the first guides and non-fiction books on popular science topics developed with the "KOSMOS Handweiser für Naturefriends".
The KOSMOS publishing house
Franckh-Kosmos Verlags-GmbH & Co. KG, KOSMOS Verlag for short, is a media company in the heart of Stuttgart that feels equally committed to tradition and modernity. Our program covers a broad spectrum: guides, nature guides, non-fiction books, cookbooks, DVDs, children's and teen books, games, experiment kits, e-books and apps.
Well-known products and brands
Who does not know them, the KOSMOS experiment boxes or well-known brands and products that have received multiple awards such as What is blooming there ?, What's flying there ?, Catan, The three ???, The three !!! or star tail?
Committed and motivated by success: We know what our customers and our target groups expect from us. That is why more than 700 authors develop our innovative products; Together with approx. 20,000 trade customers, our business partners and our employees, they are our greatest potential.
The KOSMOS family and board games
The high quality in terms of features, design and playful standards has made KOSMOS one of the most successful games manufacturers of recent years. Catan (awarded the Game of the Year 1995) are an integral part of the gaming landscape.
Our concept "Literature in the Game" has shown, for example, that "The Pillars of the Earth" do not only know how to inspire in book form. The awards for our "Game of the Year" products (2008 for Keltis or 2013 for The Legends of Andor) or the "Children's Game of the Year" (2005 for The Little Ghost) show that we are exactly right with this commitment. Our games are played in many countries around the world and have helped to establish the success of the German Games in the USA.
The KOSMOS experiment boxes and access to knowledge
Generations of children have discovered their enthusiasm for science with the KOSMOS experiment kits. KOSMOS stands for innovation and quality as well as safety in the execution of the experiments. We believe children can better understand processes through active experimentation and are thus able to "experience and understand the world".
In addition to the updated classics on the topics of chemistry and electronics, the young generation hungry for education can now also deal with wind energy or solar energy.
The KOSMOS quality
KOSMOS is and remains the guarantor for highest book and game quality - this applies to the content and the product. This is not coincidental, but is the result of our strategy. We use globally operating specialists and make sure that the production conditions meet our standards and are certified by specifications and on-site visits. We know what our customers want, because of course our products are tested by the target group before they reach the market. Our authors and collaborators are experts in their field and are usually themselves part of the target audience for whom they think, write and be active. KOSMOS books and games are not just for the moment. Although they are entertaining, they are durable and sustainable.
- 8 x 1.5 -Volt battery type LR03 (AAA, Micro) and a small cross-head screwdriver
- Smartphone or tablet compatible with Android 4.4.2 (KitKat) or later, iOS 8.1 or later. The device must support the "Bluetooth Low Energy" standard (Bluetooth 4.0 or higher)
Only for use by children aged 8 years or older. Instructions for parents or other responsible persons are included and must be followed.
Keep the packaging and instructions, as they contain important information!
Not suitable for children under 3 years. Risk of suffocation, as small parts may be swallowed or inhaled.