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- Order number: 541026
- EAN: 4002051628918
- Manufacturer product ID: 628918
- advice: ATTENTION: Not suitable for children under 3 years. Risk of suffocation as small parts may be swallowed or inhaled. ATTENTION: Only instructions for use by children from 8 years of age or older for parents or other responsible persons are included and must be observed. Keep packaging and instructions as they contain important information.
- information: Batteries required: 1 x 1,5 Volt LR06 AA Mignon (not included)
Understanding solar technology step by step. At the beginning there is a simple helicopter that converts sunlight into a rotary motion. The basics of solar technology are made understandable. The basic module is then used to create further models, which become increasingly complex and sophisticated and further deepen the knowledge. The result is a robot grasshopper that moves like an insect. Particularly clever: With the solar module a battery can be charged in advance, so that nothing stands in the way of playing fun, even if the sun does not shine. The manual contains a lot of background information on solar technology.
- Solar power - playfully discover and understand. From the simple to the complex model. With KOSMOS system components. 5 Cool Solar Models Build with KOSMOS System Components
- KOSMOS system components: Five cool solar models to build
- robot vehicle
- Robot Beetle
- lunar vehicle
- Robot grasshopper
- Convert electricity yourself: charge your own battery with the powerful solar module
- Instructions with many backgrounds on solar technology
Kosmos Experiment Box: Solar Evolution
How does a solar cell work? Why does its performance change during the day and how can it be optimized? Children can now find out all these answers themselves in experiments!
With the Kosmos system components, they build five different models one after the other and discover step by step what the power of the sun makes possible.
At the beginning there is a helicopter that converts sunlight into a rotary motion and explains the basics. From the basic module further models emerge, which become more and more complex and sophisticated. At the end a cool mantis robot runs through the area - powered by the sun alone!
Using the power of the sun
The sun drives the models directly with the help of the solar cell. Since the sun does not always shine, however, it is particularly important to be able to store the energy. To do this, simply connect the solar panel to the battery compartment and align it optimally with the light. After some time you have won energy for your models in an environmentally friendly way!
- 1 x 1.2-volt rechargeable battery HR6/ KR6 (type AA, mignon)
- Flashlight and other light sources
- Kitchen scales and other household materials
The 48-page instruction booklet not only describes the structure of the models and the respective experiments, but also explains many backgrounds and answers questions: What are the advantages of using solar energy? Where is it already being used today? How will the power of the sun be used in the future? Why is the storage of the extracted energy still a great challenge?
Content: 142 Cosmos system components, solar cell, motor
Recommended age: 9 years and older
Batteries required: Yes. 1 x1.5 Volt LR06 AA Mignon
Batteries included: No
ATTENTION: Not suitable for children under 3 years. Risk of suffocation as small parts may be swallowed or inhaled.
ATTENTION: Only instructions for use by children from 8 years of age or older for parents or other responsible persons are included and must be observed. Keep packaging and instructions as they contain important information.
|age group:||from 9 years|
|Type of game:||science kits|
Manufacturer contact : Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstrasse 5-7, 70184 Stuttgart
Franckh-Kosmos Verlags-GmbH & Co. KG (formerly Franckh'sche Verlagshandlung, W. Keller & Co.) is the name of a Stuttgart-based publishing house, which has made a name for itself through nature guides, guides, technical, children's and youth books and experiment boxes Has. The company is also active as a game publisher. One of the most famous titles in the game program is "The Settlers of Catan".
The publishing history
1822: Johann Friedrich Franckh founds the Franckhsche Verlagsbuchhandlung. Initially, the publishing program was characterized by literary writers such as Wilhelm Hauff, whose fairy tales, such as "The Cold Heart" or "Dwarf Nose", and folk songs are still known today.
1893: Walter Keller and Euchar Nehmann take over the publishing house
With the rapid development of the natural sciences, the focus of the publishing house changed at the end of the 19th century. Under the motto "Understanding Science", the first guides and non-fiction books on popular science topics developed with the "KOSMOS Handweiser für Naturefriends".
The KOSMOS publishing house
Franckh-Kosmos Verlags-GmbH & Co. KG, KOSMOS Verlag for short, is a media company in the heart of Stuttgart that feels equally committed to tradition and modernity. Our program covers a broad spectrum: guides, nature guides, non-fiction books, cookbooks, DVDs, children's and teen books, games, experiment kits, e-books and apps.
Well-known products and brands
Who does not know them, the KOSMOS experiment boxes or well-known brands and products that have received multiple awards such as What is blooming there ?, What's flying there ?, Catan, The three ???, The three !!! or star tail?
Committed and motivated by success: We know what our customers and our target groups expect from us. That is why more than 700 authors develop our innovative products; Together with approx. 20,000 trade customers, our business partners and our employees, they are our greatest potential.
The KOSMOS family and board games
The high quality in terms of features, design and playful standards has made KOSMOS one of the most successful games manufacturers of recent years. Catan (awarded the Game of the Year 1995) are an integral part of the gaming landscape.
Our concept "Literature in the Game" has shown, for example, that "The Pillars of the Earth" do not only know how to inspire in book form. The awards for our "Game of the Year" products (2008 for Keltis or 2013 for The Legends of Andor) or the "Children's Game of the Year" (2005 for The Little Ghost) show that we are exactly right with this commitment. Our games are played in many countries around the world and have helped to establish the success of the German Games in the USA.
The KOSMOS experiment boxes and access to knowledge
Generations of children have discovered their enthusiasm for science with the KOSMOS experiment kits. KOSMOS stands for innovation and quality as well as safety in the execution of the experiments. We believe children can better understand processes through active experimentation and are thus able to "experience and understand the world".
In addition to the updated classics on the topics of chemistry and electronics, the young generation hungry for education can now also deal with wind energy or solar energy.
The KOSMOS quality
KOSMOS is and remains the guarantor for highest book and game quality - this applies to the content and the product. This is not coincidental, but is the result of our strategy. We use globally operating specialists and make sure that the production conditions meet our standards and are certified by specifications and on-site visits. We know what our customers want, because of course our products are tested by the target group before they reach the market. Our authors and collaborators are experts in their field and are usually themselves part of the target audience for whom they think, write and be active. KOSMOS books and games are not just for the moment. Although they are entertaining, they are durable and sustainable.