Magic Magic Case

€79.95 *
Content: 1 Piece

*prices incl. VAT plus shipping costs

Ready to ship today,
Delivery time appr. 1-3 workdays

Total price: 79.95 *
  • 541003
  • 4002051698836
  • 698836
  • ATTENTION: Not suitable for children under 3 years of age. Risk of suffocation as small parts may be swallowed or inhaled. Risk of strangulation if long strings are placed around the neck.
Johann Wolfgang von Goethe's sorcerer's apprentice? David Copperfield and Harry Houdini?... more
Product information "Magic Magic Case"

Johann Wolfgang von Goethe's sorcerer's apprentice?

David Copperfield and Harry Houdini?

Fun and wonder, that's what you can experience with this magical suitcase - and so can your audience.

This magic set convinces with selected tricks and high-quality material such as metal rings, metal coin boxes and metallic cups. On the professional magic mat made of black velvet the tricks can be perfectly set in scene. Online explanation videos and detailed instructions will help the budding magicians practice a perfect show. And especially practical: All magic utensils can be stowed away in the suitcase and taken everywhere.

For the big performance of the little magician

The "Magic Magic Case" impresses with its quality and magical appearance. With the "Magic Magic Case", the young magician has all the items at hand to go on a big tour.

The professional magic mat made of black velvet transforms every table into a base on which magic can happen, the high-quality magic utensils in an exclusive metallic look captivate the audience as much as the magic skills of the little magician.

With 150 different tricks, you can put together an abundance of show variations that provide a lot of entertainment. And in the end, everything finds its way back into the mysterious suitcase and safely returns to the children's room.

The Magic Magic Case brings a lot of fun and promotes the abilities of the little magician in proven cosmos quality at the same time.

dexterity and skill

Many magic tricks work when the wizard's hands do something that remains hidden from the viewer. Some tricks exploit the laws of gravity to their advantage. If you balance a card on your finger and place a coin on it, you can flip the card away and the coin will remain in place. For these tricks to succeed, the fingers must be fast and do precisely what they are supposed to do. This turns magic into motor skills training: Those who practice magic tricks train dexterity and skill.

Creativity and art

Every magic show lives on drama and tells a story. There is an entrance from which the tension continues to rise. What trick do you think will come next? How can the Wizard surpass this amazing trick? The audience feverishes until the grand finale, the climax of the show, which will pull all spectators from their seats. 150 tricks make it possible to tell new stories over and over again: How to combine the tricks, with which words to transition? Those who prepare magic shows are creative and create art.

Courage and persuasiveness

Magic happens on stage. That's the true art of every trick. The applause after a trick is not for the magician's dexterity, the audience claps their hands because they have seen real magic.

Wizards convince with self-confidence. They stand in front of an audience and perform magic so convincingly that the audience believes in magic. This makes magic a personality training for children: Whoever stands in front of an audience and turns magic tricks into magic shows courage and increases self-confidence. The applause at the end is the immediate reward for the child.

Recommended age: 8 years and older

385x300x95mm (LxWxH)

age group: from 8 years
brand: Kosmos
toys: sorcery
Zielgruppe: Boys, Girls
Type of game: science kits
Gifts: Yes
Made in: Thailand
Language box: German
Language Manual: German

Manufacturer contact  Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstrasse 5-7, 70184 Stuttgart 

Franckh-Kosmos Verlags-GmbH & Co. KG (formerly Franckh'sche Verlagshandlung, W. Keller & Co.) is the name of a Stuttgart-based publishing house, which has made a name for itself through nature guides, guides, technical, children's and youth books and experiment boxes Has. The company is also active as a game publisher. One of the most famous titles in the game program is "The Settlers of Catan".

The publishing history

1822:  Johann Friedrich Franckh founds the Franckhsche Verlagsbuchhandlung. Initially, the publishing program was characterized by literary writers such as Wilhelm Hauff, whose fairy tales, such as "The Cold Heart" or "Dwarf Nose", and folk songs are still known today.

1893: Walter Keller and Euchar Nehmann take over the publishing house

With the rapid development of the natural sciences, the focus of the publishing house changed at the end of the 19th century. Under the motto "Understanding Science", the first guides and non-fiction books on popular science topics developed with the "KOSMOS Handweiser für Naturefriends".

The KOSMOS publishing house

Franckh-Kosmos Verlags-GmbH & Co. KG, KOSMOS Verlag for short, is a media company in the heart of Stuttgart that feels equally committed to tradition and modernity. Our program covers a broad spectrum: guides, nature guides, non-fiction books, cookbooks, DVDs, children's and teen books, games, experiment kits, e-books and apps.

Well-known products and brands

Who does not know them, the KOSMOS experiment boxes or well-known brands and products that have received multiple awards such as What is blooming there ?, What's flying there ?, Catan, The three ???, The three !!! or star tail? 
Committed and motivated by success: We know what our customers and our target groups expect from us. That is why more than 700 authors develop our innovative products; Together with approx. 20,000 trade customers, our business partners and our employees, they are our greatest potential.

The KOSMOS family and board games

The high quality in terms of features, design and playful standards has made KOSMOS one of the most successful games manufacturers of recent years. Catan (awarded the Game of the Year 1995) are an integral part of the gaming landscape. 
Our concept "Literature in the Game" has shown, for example, that "The Pillars of the Earth" do not only know how to inspire in book form. The awards for our "Game of the Year" products (2008 for Keltis or 2013 for The Legends of Andor) or the "Children's Game of the Year" (2005 for The Little Ghost) show that we are exactly right with this commitment. Our games are played in many countries around the world and have helped to establish the success of the German Games in the USA.

The KOSMOS experiment boxes and access to knowledge

Generations of children have discovered their enthusiasm for science with the KOSMOS experiment kits. KOSMOS stands for innovation and quality as well as safety in the execution of the experiments. We believe children can better understand processes through active experimentation and are thus able to "experience and understand the world". 
In addition to the updated classics on the topics of chemistry and electronics, the young generation hungry for education can now also deal with wind energy or solar energy.

The KOSMOS quality

KOSMOS is and remains the guarantor for highest book and game quality - this applies to the content and the product. This is not coincidental, but is the result of our strategy. We use globally operating specialists and make sure that the production conditions meet our standards and are certified by specifications and on-site visits. We know what our customers want, because of course our products are tested by the target group before they reach the market. Our authors and collaborators are experts in their field and are usually themselves part of the target audience for whom they think, write and be active. KOSMOS books and games are not just for the moment. Although they are entertaining, they are durable and sustainable.

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