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- Order number: 541030
- EAN: 4002051692667
- advice: ATTENTION! Not suitable for children under 3 years of age. Risk of suffocation, as small parts may be swallowed or inhaled.
A journey back in time to the dawn of the epoch
Wittenberg 1517: An Augustinian monk publishes 95 theses against the sale of indulgences. The Middle Ages come to an end, the age of confessionalization appears on the horizon of history. The monk Martin Luther becomes the father of a new church, although he only wanted to free his own from grievances.
In Luther - The Game, up to four players set off for the German lands at the beginning of the 16th century. There they travel to central places of the Reformation - from Magdeburg to Augsburg, Marburg to Nimbschen. The players meet important contemporaries of Luther such as the indulgence preacher Johann Tetzel and Emperor Karl V. Their moves cause Lucas Cranach to paint his famous portrait of Luther piece by piece. The player with the most contacts to Luther and his contemporaries when the painting is completed returns as the winner of this instructive journey through time.
Luther The Game
Martin Luther changed the world with his 95 theses, which fundamentally questioned the church's indulgence trade. As Luther's contemporaries, players follow in his footsteps and travel the cities where he worked. With cheese, bread and thin beer they wander from place to place and meet important companions of the reformer. Along the way, interesting events provide for surprising turns.
Here you can experience Martin Luther in a very playful way. The enclosed brochure offers further exciting background information.
|age group:||from 10 years|
|Shipping weight:||1,5 kg|
|Type of game:||tactics|
|playing time:||ca. 45 Minuten|
|Number of players up to:||4 people|
|Number of players starting from:||2 persons|
Manufacturer contact : Franckh-Kosmos Verlags-GmbH & Co. KG, Pfizerstrasse 5-7, 70184 Stuttgart
Franckh-Kosmos Verlags-GmbH & Co. KG (formerly Franckh'sche Verlagshandlung, W. Keller & Co.) is the name of a Stuttgart-based publishing house, which has made a name for itself through nature guides, guides, technical, children's and youth books and experiment boxes Has. The company is also active as a game publisher. One of the most famous titles in the game program is "The Settlers of Catan".
The publishing history
1822: Johann Friedrich Franckh founds the Franckhsche Verlagsbuchhandlung. Initially, the publishing program was characterized by literary writers such as Wilhelm Hauff, whose fairy tales, such as "The Cold Heart" or "Dwarf Nose", and folk songs are still known today.
1893: Walter Keller and Euchar Nehmann take over the publishing house
With the rapid development of the natural sciences, the focus of the publishing house changed at the end of the 19th century. Under the motto "Understanding Science", the first guides and non-fiction books on popular science topics developed with the "KOSMOS Handweiser für Naturefriends".
The KOSMOS publishing house
Franckh-Kosmos Verlags-GmbH & Co. KG, KOSMOS Verlag for short, is a media company in the heart of Stuttgart that feels equally committed to tradition and modernity. Our program covers a broad spectrum: guides, nature guides, non-fiction books, cookbooks, DVDs, children's and teen books, games, experiment kits, e-books and apps.
Well-known products and brands
Who does not know them, the KOSMOS experiment boxes or well-known brands and products that have received multiple awards such as What is blooming there ?, What's flying there ?, Catan, The three ???, The three !!! or star tail?
Committed and motivated by success: We know what our customers and our target groups expect from us. That is why more than 700 authors develop our innovative products; Together with approx. 20,000 trade customers, our business partners and our employees, they are our greatest potential.
The KOSMOS family and board games
The high quality in terms of features, design and playful standards has made KOSMOS one of the most successful games manufacturers of recent years. Catan (awarded the Game of the Year 1995) are an integral part of the gaming landscape.
Our concept "Literature in the Game" has shown, for example, that "The Pillars of the Earth" do not only know how to inspire in book form. The awards for our "Game of the Year" products (2008 for Keltis or 2013 for The Legends of Andor) or the "Children's Game of the Year" (2005 for The Little Ghost) show that we are exactly right with this commitment. Our games are played in many countries around the world and have helped to establish the success of the German Games in the USA.
The KOSMOS experiment boxes and access to knowledge
Generations of children have discovered their enthusiasm for science with the KOSMOS experiment kits. KOSMOS stands for innovation and quality as well as safety in the execution of the experiments. We believe children can better understand processes through active experimentation and are thus able to "experience and understand the world".
In addition to the updated classics on the topics of chemistry and electronics, the young generation hungry for education can now also deal with wind energy or solar energy.
The KOSMOS quality
KOSMOS is and remains the guarantor for highest book and game quality - this applies to the content and the product. This is not coincidental, but is the result of our strategy. We use globally operating specialists and make sure that the production conditions meet our standards and are certified by specifications and on-site visits. We know what our customers want, because of course our products are tested by the target group before they reach the market. Our authors and collaborators are experts in their field and are usually themselves part of the target audience for whom they think, write and be active. KOSMOS books and games are not just for the moment. Although they are entertaining, they are durable and sustainable.
ATTENTION! Not suitable for children under 3 years of age. Risk of suffocation, as small parts may be swallowed or inhaled.
1 game board, 70 cards for provisions, 20 event cards, 20 advantage cards, 20 Luther cards, 4 game figures, 4 experience stones, 44 portrait tiles, 20 cover tiles, 20 "Cranch malt" tiles, 4 way rings, 1 Luthter rose, 4 overview boards, 1 brochure with background information, 1 game rules